a Software Engineer with a strong passion for graphics and art.

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I'm currently a Software Engineer at Activision's Central Studio, where I collaborate with teams across Activision, Blizzard, and Xbox Game Studios. I develop tools that support our end-to-end capture pipelines — including facial, motion, and material capture — to enhance both the efficiency of production workflows and the visual quality of our games.


camera rig to capture body camera rig to capture faces mocap stage


Below are some of the projects I've worked on:

Call of Duty Black Ops 6 - 2025

Call of Duty Modern Warfare 3 - 2024

Call of Duty Modern Warfare 2 - 2023

Prior to Activision, I was a pipeline engineer for Nickelodeon and The Monk Studios in Thailand where I developed the pipeline for their 2D animation projects which included Thailand’s first Netflix Kids series!


sea of love

Machine Learning

Unreal

Code

Art

About

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Hi! My name is Angel (Luchcha) Lam. I am a life-long learner who is passionate about entertainment and technology!

I am always seeking for opportunities to further explore the fascinating hybrid of art and technology, broaden my skills and challenge the boundaries of immersive and innovative technology/storytelling. I hope to bring happiness and unique experiences to the world through computer graphics.

I have a Master's degree in Computer Graphics Technology from Purdue University and a Bachelor's in Film, Animation and Video with a concentration in Computing from Rhode Island School of Design.

I was born and raised in Bangkok, Thailand. I am obsessed with chocolate chips, dogs, frisbee, ice-cream and the outdoors!

View my Resume.

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