I am exploring Unreal, Houdini and Machine Learning! Here are some of my work/tests:
Worked with a team of five where I responsible for parts of the game logic, mainly the texts and title scene. We wanted to learn how to implement VR in Unreal. We had to consider VR user experience issues such as motion sickness and navigation methods when designing our experience.
Learned how to use Material instances, create physically based materials and materials from Quixel Mixer.
Learned how to make Blueprints by creating a giant piano.
Learned about different types of lights, light portals, baked lighting, real time lighting, global illumination and how to optimize lights and shadows in Unreal.
Learned how to use Unreal’s Terrain Tools to quickly sculpt and paint materials onto terrains.
I was exploring the use of deep learning in 3D workflows and stumbled upon a paper (link) that predicts voxels from sketches. I drew a 3D “P”, used a pre-trained model, created with the Caffe framework, to output a volumetric prediction matrix and visualized the voxels using MatPlotLib.
I read a paper (link) and was intrigued by the StyleGAN architecture and decided to train a StyleGAN with the MetFaces database (consisting of paintings and sculptures) which resulted in painterly portraits rather than and realistic portrait. I also did some inference tests with the pertained Pixel2Style2Pixel (pSp) framework to get Toonified faces, faces from sketches and faces from segmentation.
I wanted to experiment with rigid body simulation (Bullet) Solver so I decided to model a cat in Maya and exploded it in Houdini.
Learned how to simulate fire using Pyro and attached it to a downloaded animated character.
Learned how to procedurally generate terrain in Houdini. The terrain is inspired by Houdini’s Roberto model.
Banana Procedural Shader
Aframe VR Room Experience
These are the littles things I learnt as a programmer and notes to help me(and others) grow as better engineers:
Other Tips and Tricks:
CGMonsterisreal Instagram Promo Video
After Effects Motion Graphics Demo Reel
According to Plan
Chomp the Cookie Monster Model
Drought Is Not A Joke
Summer Animation Internship Playblast
Tiger Walk Cycle
Hi! My name is Angel (Luchcha) Lam. I am a life-long learner who is passionate about animation, story-telling and technology!
I am always seeking for opportunities to further explore the fascinating hybrid of art and technology, broaden my skills and challenge the boundaries of immersive and innovative technology/storytelling.I hope to bring happiness and unique experiences to the world through animation.
I graduated from the Rhode Island School of Design's Film, Animation and Video program with a concentration in Computation, Technology and Culture. I was born and raised in Bangkok, Thailand. I speak fluent English and Thai with a tiny background in Spanish and Mandarin. I am obsessed with chocolate chips, dogs, frisbee, ice-cream and the outdoors!
I am currently pursuing a Master's degree in Computer Graphics Technology at Purdue University!
View my Resume.
THAI: +66 92-912-6968
US: +1 401-441-0968