I'm currently a Software Engineer at Activision's Central Studio, where I collaborate with teams across Activision, Blizzard, and Xbox Game Studios. I develop tools that support our end-to-end capture pipelines — including facial, motion, and material capture — to enhance both the efficiency of production workflows and the visual quality of our games.
Below are some of the projects I've worked on:
Call of Duty Black Ops 6 - 2025
Call of Duty Modern Warfare 3 - 2024
Call of Duty Modern Warfare 2 - 2023
Prior to Activision, I was a pipeline engineer for Nickelodeon and The Monk Studios in Thailand where I developed the pipeline for their 2D animation projects which included Thailand’s first Netflix Kids series!
Path Tracer
Real-Time Jello Simulation
Non-PhotoRealistic SPH
OpenGL 3D Space
Botanist
Wear These
CGMonsterisreal Instagram Promo Video
According to Plan
Chomp the Cookie Monster Model
Ramen Rig
Cooking Disaster
When Bone Meets Meat
Sketch
Lobster Spa
Dog Portraits
Hi! My name is Angel (Luchcha) Lam. I am a life-long learner who is passionate about entertainment and technology!
I am always seeking for opportunities to further explore the fascinating hybrid of art and technology, broaden my skills and challenge the boundaries of immersive and innovative technology/storytelling. I hope to bring happiness and unique experiences to the world through computer graphics.
I have a Master's degree in Computer Graphics Technology from Purdue University and a Bachelor's in Film, Animation and Video with a concentration in Computing from Rhode Island School of Design.
I was born and raised in Bangkok, Thailand. I am obsessed with chocolate chips, dogs, frisbee, ice-cream and the outdoors!
View my Resume.
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