0:02 - Run Test (2016)
0:04 - Heroic Landing (2017)
0:07 - According to Plan (2018)
0:12 - What Are You Looking At? (2018)
0:16 - Hi (2018)
0:22 - Space Fluff (2017)
0:27 - Oh Eggs (2016)
0:31 - Healthy Decisions (2018)
0:35 - Chomp the Cookie Monster (2018)
0:38 - Tiger Walk Cycle (2017)
0:41 - Summer Animation Internship Playblast (2016)
0:59 - Dog Days (2016)
Compilation of short animations I did during the summer. These projects are short and are done in one or two days.
0:00 - A Dog’s Dream (2017)
0:15 - Watermelon! (2017)
0:17 - Its never empty (2017)
0:30 - Fly through (2017)
0:32 - The subway jungle (2017)
0:37 - Subway Gym (2017)
0:44 - sweet slide (2017)
0:49 - Dog loves Ice Cream (2017)
0:50 - Its me (2017)
0:54 - Eclipse (2017)
An eclectic compilation of motion graphics work that I made in After Effects.
0:01 - Bone Walks (2017)
0:03 - Trees (2018)
0:07 - Melon-ception (2017)
0:09 - Shapes (2017)
0:12 - Puppy Love Slot Machine (2018)
0:16 - GrubHub Motion Graphic (2018)
0:21 - CGMonster Particles (2017)
Process and animated short bringing Chomp to life with Autodesk Maya and Adobe After Effects.
To Bear was my Junior Year Spring Intermediate Animation final where I spent a semester working on from pre-production to post-production. I was curious about the 2D animation style that were made by 3D animation softwares and decided to try it with this project. I created 2D painterly textures in Photoshop and added them as 2D shaders in the Maya Software. The application of both 2D and 3D softwares allowed me to create the 3D lighting atmosphere with a sense of space while having the 2D textures. For this film I also experimented when still shots and minimal changes in camera angles. Originally I wanted it to be one camera angle, but I had to adjust to better convey the story. The softwares I used were Adobe Photoshop, Autodesk Maya, Adobe After Effects, Adobe Premiere and Protools.
A short 3D animation I animated with the Bonnie Rig. Rendered with Renderman and composited in After Effects.
Dog Days was my Junior Year Fall Intermediate Animation final where I spent a semester working on it from pre-production to post-production. My love for both 2D and 3D computer animation inspired me to combine the two animation techniques. The story was based on a real-life story that I hope to portray my love for dogs and hopefully other audiences can relate. The softwares I used were Autodesk Maya, Adobe After Effects, Adobe Premiere, Adobe Animate, Adobe Illustrator and Adobe Photoshop.
This is a funny little short that I made in a week during my free time using Adobe Animate.
This is a collection of 3D animations I made during my internship at Kantana Animation Studio in Bangkok, Thailand. The rigs were open source. From this I learned the techniques in animation layout, directing, acting and other Maya essential skills.
This is an animation test I made with Autodesk Maya and an open source rig. After realizing that a lot of my work doesn’t have a lot of action scenes I wanted to try and challenge myself by making this in my free time.
This is an animation test for a quadruped walk cycle with an open source tiger model.
Oh Eggs is a series of hand drawn traditional animation that I made to explore and challenge the physics in animation. This was a one week project and the softwares I used to compile them was Adobe Premiere, After Effects and Dragon Frame.
This is an animated short I made with Adobe Animate. I made this to make people more aware of drought, but also add a little comical aspect to it.
This is a semester long individual project and it was my first full CGI film. The short was inspired by my little doodle of mutated animals. This project allowed me to be a character designer, story artist, director, modeller, rigger, compositor and an editor. The softwares I used where After Effects, Photoshop, Mudbox and Autodesk Maya.
This is a 2D animated short I made with Adobe Animate. Here I wrote the scripts, casted voice actors and animated them.
This is a hand drawn traditional animation test I made.